[Beowulf] Off-the-wall: WRF Model and PS3's (or Cell)
John Leidel
john.leidel at gmail.com
Sat May 17 07:42:16 PDT 2008
You might also want to talk to the folks at LANL to see if they've done
any initial ports of WRF to RoadRunner.
On Sat, 2008-05-17 at 09:06 -0500, Gerry Creager wrote:
> Bernard Li wrote:
> > Hi Gerry:
> >
> > On Fri, May 16, 2008 at 12:37 PM, Gerry Creager <gerry.creager at tamu.edu> wrote:
> >
> >> Apparently the folks at TeraSoft can bulk that up a little bit. To, like,
> >> 2GB, or so I'm told.
> >
> > Curious where you get that information from. Their website listing
> > PS3 for sale says 256MB (192MB available to user):
> >
> > http://www.terrasoftsolutions.com/products/sony/
> >
> > I suppose it is possible to add more RAM if you really want to, but I
> > have a feeling it would probably void the official warranty from Sony
> > ;-)
> >
> > Anyways, I think as a first step, you should get a copy of the Cell
> > SDK and see if your code re-compiles without a hitch.
>
> I've been talking to them a little bit about this. And... Regardless of
> what they do, they have a deal with Sony. Their mods are "approved" and
> don't void the warranty. It's even possible to boot back into game mode.
>
> Hmmm. <evil grin> Imagine 64 nodes of Guitar Hero... </grin>
>
> I'll keep looking. I'll likely get the SDK. I know Some folks at NCAR
> who have been looking at this, and based on the customer list at
> TeraSoft, I suspect there's been some work, but that no one is talking
> about the results (yet). I may hear something at the WRF users Meeting
> this summer.
>
> Thanks, Gerry
More information about the Beowulf
mailing list