[Beowulf] Off-the-wall: WRF Model and PS3's (or Cell)

John Leidel john.leidel at gmail.com
Sat May 17 07:42:16 PDT 2008


You might also want to talk to the folks at LANL to see if they've done
any initial ports of WRF to RoadRunner.  

On Sat, 2008-05-17 at 09:06 -0500, Gerry Creager wrote:
> Bernard Li wrote:
> > Hi Gerry:
> > 
> > On Fri, May 16, 2008 at 12:37 PM, Gerry Creager <gerry.creager at tamu.edu> wrote:
> > 
> >> Apparently the folks at TeraSoft can bulk that up a little bit.  To, like,
> >> 2GB, or so I'm told.
> > 
> > Curious where you get that information from.  Their website listing
> > PS3 for sale says 256MB (192MB available to user):
> > 
> > http://www.terrasoftsolutions.com/products/sony/
> > 
> > I suppose it is possible to add more RAM if you really want to, but I
> > have a feeling it would probably void the official warranty from Sony
> > ;-)
> > 
> > Anyways, I think as a first step, you should get a copy of the Cell
> > SDK and see if your code re-compiles without a hitch.
> 
> I've been talking to them a little bit about this.  And... Regardless of 
> what they do, they have a deal with Sony.  Their mods are "approved" and 
> don't void the warranty.  It's even possible to boot back into game mode.
> 
> Hmmm.  <evil grin>  Imagine 64 nodes of Guitar Hero...  </grin>
> 
> I'll keep looking.  I'll likely get the SDK.  I know Some folks at NCAR 
> who have been looking at this, and based on the customer list at 
> TeraSoft, I suspect there's been some work, but that no one is talking 
> about the results (yet).  I may hear something at the WRF users Meeting 
> this summer.
> 
> Thanks, Gerry




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