[Beowulf] Off-the-wall: WRF Model and PS3's (or Cell)
Gerry Creager
gerry.creager at tamu.edu
Sat May 17 07:06:27 PDT 2008
Bernard Li wrote:
> Hi Gerry:
>
> On Fri, May 16, 2008 at 12:37 PM, Gerry Creager <gerry.creager at tamu.edu> wrote:
>
>> Apparently the folks at TeraSoft can bulk that up a little bit. To, like,
>> 2GB, or so I'm told.
>
> Curious where you get that information from. Their website listing
> PS3 for sale says 256MB (192MB available to user):
>
> http://www.terrasoftsolutions.com/products/sony/
>
> I suppose it is possible to add more RAM if you really want to, but I
> have a feeling it would probably void the official warranty from Sony
> ;-)
>
> Anyways, I think as a first step, you should get a copy of the Cell
> SDK and see if your code re-compiles without a hitch.
I've been talking to them a little bit about this. And... Regardless of
what they do, they have a deal with Sony. Their mods are "approved" and
don't void the warranty. It's even possible to boot back into game mode.
Hmmm. <evil grin> Imagine 64 nodes of Guitar Hero... </grin>
I'll keep looking. I'll likely get the SDK. I know Some folks at NCAR
who have been looking at this, and based on the customer list at
TeraSoft, I suspect there's been some work, but that no one is talking
about the results (yet). I may hear something at the WRF users Meeting
this summer.
Thanks, Gerry
--
Gerry Creager -- gerry.creager at tamu.edu
Texas Mesonet -- AATLT, Texas A&M University
Cell: 979.229.5301 Office: 979.458.4020 FAX: 979.862.3983
Office: 1700 Research Parkway Ste 160, TAMU, College Station, TX 77843
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