[Beowulf] Network considerations for new generation cheap beowulfcluster
Eugen Leitl
eugen at leitl.org
Mon May 21 23:52:06 PDT 2007
On Tue, May 22, 2007 at 12:38:13AM -0400, Mark Hahn wrote:
> unless you're suggesting that games use collectives akin to MPI
> broadcast/reduce/etc?
I could see how a low-latency interconnect would help with a
Second Life-like virtual reality, where most things happen
server-side. On the other hand, given that low-end servers
come with 4 GBit Ethernet NICs, just distributing the game
world across a 2d torus would do as well, or better.
Has anyone ever heard of a cluster wired in a diamond
lattice (made from tetrahedrons) topology?
--
Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org
______________________________________________________________
ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org
8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE
More information about the Beowulf
mailing list