[Beowulf] coprocessor to do "physics calculations"
Florian Haberl
Florian.Haberl at chemie.uni-erlangen.de
Fri May 5 00:32:13 PDT 2006
Hi,
On Friday 05 May 2006 03:24, Bill Broadley wrote:
> On Thu, May 04, 2006 at 01:09:07PM -0700, Jim Lux wrote:
> > Ran across an interesting device:
> > http://physx.ageia.com/
> >
> > It's some sort of coprocessor (marketed to the gaming community) that
> > looks like its designed to efficiently numerically integrate equations of
> > motion. Clever idea. Not much substantive info in the whitepaper.
> > http://physx.ageia.com/whitepaper_avanced_gaming_physics.pdf
>
> Anyone know if it can handle double precision floating point?
could be a nice competition to clearspeed or nec machines (md engine or
something like this).
It can calculate:
- Density, friction and bounciness
- Newtonian dynamics
- Joints and springs
- Small particle dynamics
- Cloth
- Gravity
So all things around for speeding up molecular dynamics simulations:
- vibrational forces (springs)
- rotational forces (joints)
- nonbonded forces (similar to gravity)
- update position and velocity (dynamics)
- update the neighbour list
For me it is not clear, if i can get the results back out of the graphics
card.
Also there are some ongoning developments from Havok FX (250GFlops/s
http://www.havok.com/ ) and something called ATI: DPP-Layer (374GFLOPS/s) The
Ageia PhysX claimes to reach 20 GFLOPS/s.
Greetings,
Florian
--
-------------------------------------------------------------------------------
Florian Haberl
Computer-Chemie-Centrum
Universitaet Erlangen/ Nuernberg
Naegelsbachstr 25
D-91052 Erlangen
Mailto: florian.haberl AT chemie.uni-erlangen.de
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