[Beowulf] coprocessor to do "physics calculations"
John Pearson
rcd2951 at satx.rr.com
Thu May 4 20:16:39 PDT 2006
Maybe these links have the answers to your questions:
http://www.ageia.com/products/physx.html
http://www.ageia.com/whitepaper_avanced_gaming_physics.pdf
http://www.ageia.com/whitepaper_physics_and_gaming.pdf
John Pearson, GG-13, DAF
RF Sensors & Communications Systems Analysis Element
453 Electronic Warfare Squadron (USAF)
-----Original Message-----
From: beowulf-bounces at beowulf.org [mailto:beowulf-bounces at beowulf.org]On
Behalf Of Bill Broadley
Sent: Thursday, May 04, 2006 8:25 PM
To: Jim Lux
Cc: beowulf at beowulf.org
Subject: Re: [Beowulf] coprocessor to do "physics calculations"
On Thu, May 04, 2006 at 01:09:07PM -0700, Jim Lux wrote:
> Ran across an interesting device:
> http://physx.ageia.com/
>
> It's some sort of coprocessor (marketed to the gaming community) that
looks
> like its designed to efficiently numerically integrate equations of
> motion. Clever idea. Not much substantive info in the whitepaper.
> http://physx.ageia.com/whitepaper_avanced_gaming_physics.pdf
Anyone know if it can handle double precision floating point?
--
Bill Broadley
Computational Science and Engineering
UC Davis
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