[Beowulf] Again about NUMA (numactl and taskset)
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Greg Lindahl lindahl at pbm.comTue Jun 24 14:07:06 PDT 2008
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On Tue, Jun 24, 2008 at 10:21:01PM +0200, Vincent Diepeveen wrote: > The PG compiler and especially pathscale compiler are doing rather > well at benchmarks, > especially that last, yet at our codes they're real ugly. Maybe they > do better for floating point > oriented workloads, which doesn't describe game tree search. There are certainly unusual codes out there, and PathScale has gotten a lot of examples sent in by customers, thanks to the "if we're slower than someone else, it's a bug" philosophy. This allowed us to improve the compiler on a lot of non-benchmark codes. In your case, I'd suggest that you use pathopt to search for better flags. -- greg
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