renambot at cs.vu.nl
Thu Mar 21 08:22:41 PST 2002
> -----Original Message-----
> From: Carlos O'Donell Jr. [mailto:carlos at baldric.uwo.ca]
> Sent: Wednesday, March 20, 2002 20:50
> To: beowulf at beowulf.org
> Cc: paul at baldric.uwo.ca; Mark Hahn; Luc Renambot
> Subject: Re: Friday
> I recently posted a quick idea about rehasing the
> concept of tiled display + beowulf.
> My initial thoughts were along the line of:
> Some people were quick to point out (as was I myself)
> that it seems rather insane to render and _then_ transfer
> the results to the nodes.
Not really, but what your goal application ? 3D app,
> However, my points are the following:
> - Division of rendering protocols is incredibly complex.
> = WireGL has only a subset of the openGL implementation.
No, it's rather complete. It even runs Quake arena fine.
What are you missing ? Even a few extensions are supported.
> - Division of labour at the X server level requires a lot
> of resources per node.
> = x2x and VNC derivatives are included here.
> = What about micro-X servers?
> What's left? Push the division into the lower layers.
> - Distributed framebuffer device
> = Similar attributees to VNC systems.
> = Less resources per node
> = Increased network traffic
> - Possibly insane amounts of BW.
More information about the Beowulf