[Beowulf] Comparing PS4 with Xbox 720 next

Vincent Diepeveen diep at xs4all.nl
Wed May 8 08:51:20 PDT 2013

On May 8, 2013, at 3:53 PM, Geoff Jacobs wrote:

> On 05/08/2013 05:08 AM, Vincent Diepeveen wrote:
>> I'd prefer 1 module of 4Ghz. At the CPU there runs a lot of stuff for
>> a game. Important is the script/scenario.
>> That's all scripts usually or interpreters that figure out what to do
>> next and it's usually completely sequential code.
> The fact that this is often written in a scripting language, such as
> Lua, leads me to believe it's not a performance bottleneck.

Actually it does matter for a few percent and now i assume that they  
sorting the triangles already - as some games used to not sort those  
at all,
assuming a fast CPU core :)

Realize clearly that if you produce title X, that you have to compete  
with graphics
against other games. How fun is your game?

There is no objective performance metric like: "oh my game runs  
faster than yours,
so the game engine you guys are using sucks ass or something else is  
the bottleneck".

Such testing is simply not there.

> -- 
> Geoffrey D. Jacobs
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