[Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics
Vincent Diepeveen
diep at xs4all.nl
Wed Nov 7 02:58:31 PST 2012
[snip]
> Not quite. Articles typically mention that the time to render a frame
> of film has remainted pretty constant over the last decade, any speed
> increases in the hardware being used to execute more complex
> algorithms. The move from 24fps to 48fps (ie The Hobbitt) isn't going
> to help matters either.
>
Ah another guy who believes the fairy tale of the marketing departments.
>> You can render the next episodes of the upcoming starwars movies deep
>> at a single socket i7 pretty quick, which includes
>> testrun after testrun.
>
> I am sure Disney would like to speak to you if you could accomplish
> this, it would save them a significant amount of money.
Oh yeah - handsdown speeding up that software is no problem.
As i described - our own 3d engine did do realtime better than the
same software disney uses to
produce those episodes on a single core.
What a 3d engine is doing realtime for an animation of 7 seconds,
that takes 30 minutes rendering time
with the design software at a single core.
That's the same exact same software they used to produce those movies
with.
Did you calculate the speed difference?
30 * 60 = 1800
1800 / 7 = 250
Roughly factor 250.
So it's not so difficult to speedup things factor 250.
Yet their marketing department will be 100% opposed against this idea
of paying someone to speed this up.
They will prefer to argue they have a 40k computer farm and needed
air space technology also used to travel
to Mars to create this movie.
>
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