[Beowulf] Re: Cheap SDR IB

Douglas Eadline deadline at eadline.org
Thu Jan 31 08:34:11 PST 2008

Look if you want to do on-line gaming right
you need to bypass the physical input devices
and jack directly into the brain. That is
unless I'm already sitting in a chair (or pod)
and jacked into this reality. Now were did I
put my cool sunglasses :-)


> On Thu, 31 Jan 2008, Eugen Leitl wrote:
>> On Wed, Jan 30, 2008 at 01:05:13PM -0800, David Mathog wrote:
>>> IB would be massive overkill for gaming, 100 (or even 10) baseT should
>>> work just fine unless the network is hideously congested, in which case
>>> the game is probably going to become unplayable due to dropped UDP
>>> packets.
>> Modern games are moving towards realtime large-scale physical
>> simulations,
>> and there's a natural mapping of the terrain to a 2d grid (torus) or 3d
>> grid of nodes. (Unfortunately, e.g. Second Life seems to be written
>> in .Net (Mono) and partitioned by virtual servers, so no MPI there).
> Yeah, and Second Life is pig-dog-slow over DSL, as well.  I don't think
> it puts much of a virtual world on your PC and relies on actually
> rendering information sent from the servers.  Not enough bandwidth or
> server time in the world yet to make that work particularly well except
> to e.g. University workstations with minimum 45 Mbps bottlenecks in
> between...
>     rgb
> --
> Robert G. Brown                            Phone(cell): 1-919-280-8443
> Duke University Physics Dept, Box 90305
> Durham, N.C. 27708-0305
> Web: http://www.phy.duke.edu/~rgb
> Book of Lilith Website: http://www.phy.duke.edu/~rgb/Lilith/Lilith.php
> Lulu Bookstore: http://stores.lulu.com/store.php?fAcctID=877977
> _______________________________________________
> Beowulf mailing list, Beowulf at beowulf.org
> To change your subscription (digest mode or unsubscribe) visit
> http://www.beowulf.org/mailman/listinfo/beowulf
> !DSPAM:47a1bff969671446633523!


More information about the Beowulf mailing list