[Beowulf] Re: Cheap SDR IB

Eugen Leitl eugen at leitl.org
Wed Jan 30 23:31:08 PST 2008

On Wed, Jan 30, 2008 at 01:05:13PM -0800, David Mathog wrote:

> IB would be massive overkill for gaming, 100 (or even 10) baseT should
> work just fine unless the network is hideously congested, in which case
> the game is probably going to become unplayable due to dropped UDP packets.

Modern games are moving towards realtime large-scale physical simulations,
and there's a natural mapping of the terrain to a 2d grid (torus) or 3d
grid of nodes. (Unfortunately, e.g. Second Life seems to be written
in .Net (Mono) and partitioned by virtual servers, so no MPI there).

Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org
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