[Beowulf] Ethernet break through?
Robin Harker
robin at workstationsuk.co.uk
Wed Apr 4 01:31:29 PDT 2007
Mark,
You seam to be making an awful lot of assumptions about what a game
console can or can't do. Let's have some facts rather than vague
guesswork.
As I understand it the PS3 has a decent GigE port, it runs a standard
Linux OS, YDL, and it has both a general purpose CPU, (Power5) and 6 (I
think) cell processors. I would have thought a repetitive application
like rendering would be ideal for a cell based system.
I do not understand your reference to SLI cards.
I do agree that a PS2 is probable not a good render node, but then again
it's ~4 years old.
Regards
Robin
>> you say that, but don't PS2 and PS3 make ideal compute nodes for
>> some
>> applications like rendering and 3D and 4D (time as the 4th) ?
>
> I doubt it. while gaming consoles are admirably commoditized (actually
> sold at a loss in some cases), they're designed with constraints different
> from a cluster. for instance, looking pretty, or working well in a
> livingroom environment. or playing music, or reading hd-dvd's, etc.
>
> as render nodes, I don't think they're all that good, though perhaps
> effective for the price. I would guess that for rendering, you would do
> the very best to use last-gen cards in the $150 range. should be able to
> put two in a machine - sli support not necessary. such cards have
> probably
> had a respin to give them smaller/cooler chips, as well.
>
> I'd guess that the ethernet in gaming consoles is also not great.
>
>> Xboxes make good web servers for small scale. and use less energy
>> than a
>> equivalent Piii or P4 system :-)
>
> gross. webserving is so easy that tiny embedded chips to a good job,
> and something like a via low-power would do a great job. 95% of a game
> console would be wasted as a webserver.
>
>> end desktop. it's just risen in the gaming market because people
>> want games
>> which need greater computational power. likewise with gaming
>> computers, they
>
> unclear. the gaming market is driven by eyecandy, and I sometimes wonder
> whether, for instance, humans can even see jaggies at 60 fps. so much of
> the gamer market is driven by what game-geek sites say about blowups of
> stills of particular frames.
> _______________________________________________
> Beowulf mailing list, Beowulf at beowulf.org
> To change your subscription (digest mode or unsubscribe) visit
> http://www.beowulf.org/mailman/listinfo/beowulf
>
Robin Harker
Workstations UK Ltd
DDI: 01494 787710
Tel: 01494 724498
More information about the Beowulf
mailing list