Can anyone on the list comment on the structure of codes like Sid Meier's "Civilization" or MS "Age of Empires"? I lost a week or so to each in school and I recall there was a certain "world size," at which the game play would completely stall. I assume because there was an all to all, or all to most calculation between game elements that suddenly grew larger than cache. <div>
<br></div><div>Strategy games like this don't seem that different than a relaxation-style solution to a laplace problem. It would seem natural to write the game to take advantage of multiple cores. </div><div><br></div>
<div>Is this really how its done?</div><div><br><div class="gmail_quote"><br></div>-- <br>- - - - - - - - - - - - - - - - - - - - - <br>Nathan Moore<br>Winona, MN<div>- - - - - - - - - - - - - - - - - - - - -</div>
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