<div>Mostly I was thinking of TMC (famous for the animation in Jurassic Park), 1982-1994, from MIT, mostly acquired by Sun; so something from CalTech maybe predating that, or competing with it, would be very interesting. I'll look, thanks.
</div>
<div>My only artifacts are DOS 3.2 and SVr4 manuals :-)</div>
<div>Peter<br><br> </div>
<div><span class="gmail_quote">On 5/23/07, <b class="gmail_sendername">Jim Lux</b> <<a href="mailto:James.P.Lux@jpl.nasa.gov">James.P.Lux@jpl.nasa.gov</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div><span class="q">At 10:52 AM 5/23/2007, Peter St. John wrote:<br>
<blockquote cite="http://" type="cite">But oh and Jim if you recall any papers about this I could read that would be "Jim" Dandy.</blockquote><br></span>I was working off memory, and the iPSC/1 and iPSC/2 manuals I have in my office as a historical artifact.
<br><br>I seem to recall that if you google hypercube and intel, you'll turn up some of the papers that were written early on. The guys who started with the hypercube interconnect were at CalTech, as I recall, and spun off to form a supercomputer company embodying that, which Intel also adopted.
<div><span class="e" id="q_112ba5798490deee_3"><br><br>
<blockquote cite="http://" type="cite">Peter<br><br> <br>On 5/23/07, <b>Jim Lux</b> <<a onclick="return top.js.OpenExtLink(window,event,this)" href="mailto:James.P.Lux@jpl.nasa.gov" target="_blank">James.P.Lux@jpl.nasa.gov
</a> > wrote: <br>
<dl>
<dd>At 09:19 AM 5/22/2007, Peter St. John wrote:<br>
<blockquote cite="http://" type="cite">
<dd>A hypercube (<a onclick="return top.js.OpenExtLink(window,event,this)" href="http://en.wikipedia.org/wiki/Hypercube" target="_blank"> </a><a onclick="return top.js.OpenExtLink(window,event,this)" href="http://en.wikipedia.org/wiki/Hypercube" target="_blank">
http://en.wikipedia.org/wiki/Hypercube</a>) also gets you exponential space; the max hops is the dimension (3 for a 3-dimensional cube) and the number of nodes is exp(base 2) of the dimension (8 vertices on a cube). To do a tesseract (4-cube), which looks like two cubes nested, you'd need 4 ports per node, 16 nodes, 32 cables, max hop 4. I've poked around and don't see a great 4 ports per node solution; I like the suggestion of putting a router on a motherboard.
</dd></blockquote><br>
<dd>Mind you, this is what Intel started with on their iPSC/1 and iPSC/2 computers. The early ones had multiple NICs in the nodes, then, later, they had a 8 port (I think) router in each node.<br><br>
<dd>It's not clear that this saves anything over a simpler architecture (e.g. external switch with lots of ports in a crossbar) unless you can do circuit switched routing (so you don't have a one packet delay in the switch) AND your algorithm can take advantage of it. I spent quite some time in the late 80s trying to figure out clever ways to take advantage of a hypercube topology for a modeling application.. I'm sure there are algorithms which are a natural fit, but the ones I was using weren't.
<br><br><br>
<dd>James Lux, P.E.<br>
<dd>Spacecraft Radio Frequency Subsystems Group<br>
<dd>Flight Communications Systems Section<br>
<dd>Jet Propulsion Laboratory, Mail Stop 161-213<br>
<dd>4800 Oak Grove Drive<br>
<dd>Pasadena CA 91109<br>
<dd>tel: (818)354-2075 <br>
<dd>fax: (818)393-6875<br><br></dd></dd></dd></dd></dd></dd></dd></dd></dd></dd></dd></dl></blockquote>
<p>James Lux, P.E.<br>Spacecraft Radio Frequency Subsystems Group<br>Flight Communications Systems Section<br>Jet Propulsion Laboratory, Mail Stop 161-213<br>4800 Oak Grove Drive<br>Pasadena CA 91109<br>tel: (818)354-2075
<br>fax: (818)393-6875</p></span></div></div></blockquote></div><br>