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At 12:03 PM 4/3/2007, matt jones wrote:<br><br>
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<font face="Arial, Helvetica" size=2>you say that, but don't PS2 and PS3
make ideal compute nodes for some applications like rendering and 3D and
4D (time as the 4th) ? <br><br>
a PS3 cluster is already out there
somewhere...</font></blockquote></blockquote><br><br>
<a href="http://www.elecdesign.com/Articles/Index.cfm?AD=1&ArticleID=15229&bypass=1" eudora="autourl">
http://www.elecdesign.com/Articles/Index.cfm?AD=1&ArticleID=15229&bypass=1<br>
<br>
<br><br>
<br>
</a><blockquote type=cite class=cite cite="">
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<font face="Arial, Helvetica" size=2>especially if you take cost into
account, a retail PS3 has the processing power (if you can access it) of
a number of P4 processors or the like, and costs less! <br>
PS2's were a bit slow to be honest, but with HDD's and networking, along
with Xboxes make good web servers for small scale. and use less energy
than a equivalent Piii or P4 system :-) <br>
</font>________________________________</blockquote></blockquote><br><br>
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<x-sigsep><p></x-sigsep>
James Lux, P.E.<br>
Spacecraft Radio Frequency Subsystems Group<br>
Flight Communications Systems Section<br>
Jet Propulsion Laboratory, Mail Stop 161-213<br>
4800 Oak Grove Drive<br>
Pasadena CA 91109<br>
tel: (818)354-2075<br>
fax: (818)393-6875</body>
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