[Beowulf] Demo-cluster ideas

Douglas Eadline deadline at eadline.org
Wed Feb 3 06:58:24 PST 2016


> Thanks! These (along with the other ideas from the list) are exactly what
> I'm looking for.
>
> The first demo should be in about a month and I'll keep you posted on how
> things end up and hopefully share some code as well, although the schedule
> is fairly tight.

I forgot to mention.

To help gauge your performance, you can find HPL results for my Limulus
machines here (Sandybridge to Skylake):

  http://limulus.basement-supercomputing.com/wiki/LimulusBenchmarks

I have NAS parallel results as well, I'll be posting them on Cluster
Monkey real soon.


--
Doug

>
> Best regards,
> O-P
>
> ----- Original Message -----
>> From: "Skylar Thompson" <skylar.thompson at gmail.com>
>> To: beowulf at beowulf.org, "olli-pekka lehto" <olli-pekka.lehto at csc.fi>
>> Sent: Tuesday, 2 February, 2016 03:36:00
>> Subject: Re: [Beowulf] Demo-cluster ideas
>
>> Hi Olli-Pekka,
>>
>> When we have LittleFe (http://littlefe.net) out in the wild (which
>> sounds a lot like what you're trying to do!), GalaxSee and Game of Life
>> are two favorites:
>>
>> http://shodor.org/petascale/materials/UPModules/NBody/
>> http://shodor.org/petascale/materials/UPModules/GameOfLife/
>>
>> They're simple enough to be understandable, are visual so even if you
>> don't grok the algorithm right away you can still get something out of
>> it, but still complex enough to be a good HPC show-case.
>>
>> Skylar
>>
>> On 02/01/2016 07:57 AM, Olli-Pekka Lehto wrote:
>>> We're in the process of developing a demo Beowulf cluster in the spirit
>>> of Tiny
>>> Titan (http://tinytitan.github.io/). However, the one we are working on
>>> is
>>> based on 10 Intel i7 small-form-factor boards with a fairly good
>>> per-core
>>> compute capability.
>>>
>>> I'd be interested to hear if you have some ideas (or even pointers to
>>> code!) for
>>> demonstrating HPC concepts to the general public. Especially having an
>>> element
>>> of interactivity would be nice.
>>>
>>> Couple of low-hanging fruits that we are already looking at are
>>> Blender/povray-rendering and porting the existing Tiny Titan codes.
>>>
>>> Best regards,
>>> Olli-Pekka
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--
Doug

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