[Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

Vincent Diepeveen diep at xs4all.nl
Tue Nov 6 12:11:43 PST 2012


What do you want to model?

Because for a game or movie you can't use this.

Use lightwave or 3ds max or similar products that work with lightwave  
like maya, though this is nowadays pretty much old school.
Most art academies use 3ds max for a year or 10 now to model.

Which by the way initially was a big problem as the big games all  
used lightwave/maya to model - and designers
trained at art academies. Maybe 0.01% of them can work with other  
software than they have been trained in,
but i have yet to find one.

On Nov 6, 2012, at 5:44 PM, Lux, Jim (337C) wrote:

>
> Dragging this back to something actually image processing related...
>
> What free (as in beer) software is available these days for doing
> rendering and modeling on a cluster.  I've been using POVray for a  
> decade,
> and I'm happy with it (as far as a modeling language goes), because  
> what I
> want to model is well handled by it (typically, geometries that I have
> generated by an algorithm, so it's easy to spit out the POVray  
> primitives
> as I generate the geometry in Matlab).
>
> And secondly, what's out there to do image compositing/panorama  
> building.
> Say I have a bunch of images of an object taken from different  
> directions
> and I want to build a 3-d model of whatever it is.  Automatically  
> matching
> the images against each other (as opposed to hand placing them using
> something like panotools)
>
> And thirdly, a computationally intensive task.. A sort of 3 D jigsaw
> puzzle.. You have images of a bunch of pot sherds, with no  
> guarantee that
> it's just one pot, or that any pot is complete, and you want to  
> assemble
> the sherds into a virtual pot.  Sort of an image matching problem with
> sherd edges, and then a 3D geometry problem.
>
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