[Beowulf] commercial clusters
diep at xs4all.nl
Wed Oct 4 18:19:25 PDT 2006
My point is that the hardware/dedicated world used to be expensive (even
when it was dedicated chessmachines), but that software has made things a
lot cheaper for users, and has given them a lot of options (of course THANKS
to the progress not only from software but also because of hardware
progress), which IMHO is a good thing if you look from it at user
If you fail to believe so, then that's up to you of course. Just never look
in the mirror i'd say.
----- Original Message -----
From: "Douglas Eadline" <deadline at clustermonkey.net>
To: "Vincent Diepeveen" <diep at xs4all.nl>
Cc: "Angel Dimitrov" <stormlaboratory at yahoo.com>; <beowulf at beowulf.org>;
"Robert G. Brown" <rgb at phy.duke.edu>; "Jim Lux" <james.p.lux at jpl.nasa.gov>
Sent: Wednesday, October 04, 2006 4:15 PM
Subject: Re: [Beowulf] commercial clusters
> I fear I have fallen into a "vincent-hole" in which there exists
> a point at which a discussion-horizon is crossed
> and my ability to understand what you are talking
> about ceases to exist. For me, after crossing this threshold
> the point of the discussion is lost and I enter a state
> of maximum entropy.
>> Some manufacturers exported to 106 countries certain types of machines.
>> This all happened from end 70s to start 90s.
>> Software has total ended all that. What happens now is that some machine
>> sometimes sells in 1 country a 100k units, but that's all lowend
>> It is no compare. Realize the huge boom of software games when PC's
>> Right now the big games (other than chess) sell 3-5 million copies a year
>> (50-100 euro a product),
>> and compared to that chess is very tiny. Chessmaster still claims 4
>> unit sales, but that's over
>> a number of years, not within 1 year.
>> So in that sense releasing a chessproduct is commercially not so
>> Creating some new game, making a lot of bla bla around it and hope to get
>> one of the games that sell 3-5 million copies a year, is far more
>> If you compare that with hardware, then those manufacturers still rip off
>> people. That new quad
>> core2 chip is going to release at 999 euro next month and of course is
>> But just look to the huge price of it as compared to software games.
>> ----- Original Message -----
>> From: "Douglas Eadline" <deadline at eadline.org>
>> To: "Vincent Diepeveen" <diep at xs4all.nl>
>> Cc: "Geoff Jacobs" <gdjacobs at gmail.com>; "Angel Dimitrov"
>> <stormlaboratory at yahoo.com>; <beowulf at beowulf.org>; "Jim Lux"
>> <james.p.lux at jpl.nasa.gov>; "Robert G. Brown" <rgb at phy.duke.edu>
>> Sent: Tuesday, October 03, 2006 9:44 PM
>> Subject: Re: [Beowulf] commercial clusters
>>>>> Vincent Diepeveen wrote:
>>> -- snip --
>>>> Well the hard facts is that hundreds of thousands of $3000-$20k
>>>> chesscomputers (dedicated with a 10Mhz chip) have been sold until the
>>>> faster than the dedicated chesscomputers. A vaste multiple indeed of
>>>> $50-$1000 computers has been sold at the time.
>>> Are you saying: At least 100,000 chess computers were sold for an
>>> average of $6000 (US) for a total of $600,000,000 before the PC was
>>> introduced. Almost a billion dollar chess computer market segment.
>>> You are right, that is a hard fact to believe.
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