[Beowulf] Off-the-wall: WRF Model and PS3's (or Cell)
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John Leidel john.leidel at gmail.comSat May 17 07:42:16 PDT 2008
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You might also want to talk to the folks at LANL to see if they've done any initial ports of WRF to RoadRunner. On Sat, 2008-05-17 at 09:06 -0500, Gerry Creager wrote: > Bernard Li wrote: > > Hi Gerry: > > > > On Fri, May 16, 2008 at 12:37 PM, Gerry Creager <gerry.creager at tamu.edu> wrote: > > > >> Apparently the folks at TeraSoft can bulk that up a little bit. To, like, > >> 2GB, or so I'm told. > > > > Curious where you get that information from. Their website listing > > PS3 for sale says 256MB (192MB available to user): > > > > http://www.terrasoftsolutions.com/products/sony/ > > > > I suppose it is possible to add more RAM if you really want to, but I > > have a feeling it would probably void the official warranty from Sony > > ;-) > > > > Anyways, I think as a first step, you should get a copy of the Cell > > SDK and see if your code re-compiles without a hitch. > > I've been talking to them a little bit about this. And... Regardless of > what they do, they have a deal with Sony. Their mods are "approved" and > don't void the warranty. It's even possible to boot back into game mode. > > Hmmm. <evil grin> Imagine 64 nodes of Guitar Hero... </grin> > > I'll keep looking. I'll likely get the SDK. I know Some folks at NCAR > who have been looking at this, and based on the customer list at > TeraSoft, I suspect there's been some work, but that no one is talking > about the results (yet). I may hear something at the WRF users Meeting > this summer. > > Thanks, Gerry
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