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[Beowulf] Off-the-wall: WRF Model and PS3's (or Cell)

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Gerry Creager gerry.creager at tamu.edu
Sat May 17 07:06:27 PDT 2008


Bernard Li wrote:
> Hi Gerry:
> 
> On Fri, May 16, 2008 at 12:37 PM, Gerry Creager <gerry.creager at tamu.edu> wrote:
> 
>> Apparently the folks at TeraSoft can bulk that up a little bit.  To, like,
>> 2GB, or so I'm told.
> 
> Curious where you get that information from.  Their website listing
> PS3 for sale says 256MB (192MB available to user):
> 
> http://www.terrasoftsolutions.com/products/sony/
> 
> I suppose it is possible to add more RAM if you really want to, but I
> have a feeling it would probably void the official warranty from Sony
> ;-)
> 
> Anyways, I think as a first step, you should get a copy of the Cell
> SDK and see if your code re-compiles without a hitch.

I've been talking to them a little bit about this.  And... Regardless of 
what they do, they have a deal with Sony.  Their mods are "approved" and 
don't void the warranty.  It's even possible to boot back into game mode.

Hmmm.  <evil grin>  Imagine 64 nodes of Guitar Hero...  </grin>

I'll keep looking.  I'll likely get the SDK.  I know Some folks at NCAR 
who have been looking at this, and based on the customer list at 
TeraSoft, I suspect there's been some work, but that no one is talking 
about the results (yet).  I may hear something at the WRF users Meeting 
this summer.

Thanks, Gerry
-- 
Gerry Creager -- gerry.creager at tamu.edu
Texas Mesonet -- AATLT, Texas A&M University	
Cell: 979.229.5301 Office: 979.458.4020 FAX: 979.862.3983
Office: 1700 Research Parkway Ste 160, TAMU, College Station, TX 77843



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