[Beowulf] Network considerations for new generation cheap beowulfcluster
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Eugen Leitl eugen at leitl.orgMon May 21 23:52:06 PDT 2007
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On Tue, May 22, 2007 at 12:38:13AM -0400, Mark Hahn wrote: > unless you're suggesting that games use collectives akin to MPI > broadcast/reduce/etc? I could see how a low-latency interconnect would help with a Second Life-like virtual reality, where most things happen server-side. On the other hand, given that low-end servers come with 4 GBit Ethernet NICs, just distributing the game world across a 2d torus would do as well, or better. Has anyone ever heard of a cluster wired in a diamond lattice (made from tetrahedrons) topology? -- Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org ______________________________________________________________ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE
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