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Robert G. Brown rgb at phy.duke.eduTue Jan 14 14:00:53 PST 2003
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On Tue, 14 Jan 2003, Bryce Bockman wrote: > From a theoretical standpoint I can't add too much to this debate, but > when I was writing an extension to Mathew Walls GALib (a genetic > algorithms library) I used MPI to implement a collection of "Island > Model" genetic algorithms. Initially, I took no steps to make sure that > the random number pools didn't overlap other than using different seeds > (node id along with time) on each node. Mathew's library implements the > famous ran2 from numerical recipes. However, when I finally did > implement a leapfrog method for guaranteeing disjoint sets, my solutions > began to converge much more quickly. So my guess is that making sure > that I had unique pools did help in my case. Clearly GAs are one of the > more RNG intensive applications, but I think there is a case for using a > leapfrog method on small clusters or if your random number generator > permits it, a look ahead technique that allows you to partition your > pseudo random number space on a per node basis. Or use of the SPRNG > library which was mentioned earlier. Anyone preparing to use RNG's seriously should (these days) likely START with the latest version of the Gnu Scientific Library (gsl), which is getting quite sophisticated and complete time passes and lots of very talented people continue to contribute. I'm playing with a fairly recent but not even bleeding-edge current snapshot of the library, and there are (or were recently) 56 different RNG's encapsulated in the library's one basic call wrapper, selectable either in code or via an external environment variable. The best of these is very good indeed -- it passes the DIEHARD tests, has a period of something truly absurd like 10^6000, and is almost as fast as NR's ran3 (which fails DIEHARD and has an uncomfortably short period). With a period like this, getting non-overlapping seeds from e.g. /dev/random is likely enough for "any" application (in quotes so that I can better withstand it when somebody tells me why this is wrong and I'm silly to even think it for THEIR application...:-) I'm embedding the gsl in a testing/benchmarking wrapper designed to JUST test (against e.g. diehard and sts/fips), benchmark, and demonstrate all these RNG's in a shell that makes it fairly easy to test standalone generators or hardware generators or new subroutine-level generators. This is a natural extension of my benchmarking /dev/random for speed last week. I'll probably announce it on the list if/when I ever finish it. The GSL manual (http://sources.redhat.com/gsl/ref/gsl-ref_toc.html) is an excellent numerical resource to benchmark. It is a good idea to read its discussion of RNG's, look over the generators it provides (including many old/obsolete/known bad generators for comparison purposes). It is a generally BAD idea to use ANY code from Numerical Recipes. There is a lovely online rant against NR that scathingly picks it apart in terms of the quality of its algorithms. It also has a horribly restrictive copyright and license, if one actually takes the time to read it. Currently, one can't even use NR in one's own code on one's own machine unless one owns the book and types in the code BY HAND. Licenses for machine readable access for multiple machines, networks, multiple users, and so forth are ruinously expensive. Before the GSL matured, NR might have been one of the few games in town along with even more expensive IMSL, NAG and so forth. At this point, the GSL is powerful, extensive, portable, GPL, extensible, etc, etc. So far, I've found its routines to be of high quality with a few exceptions where the code "just wasn't finished" yet. There are a lot of very good numerical coders contributing now, and many areas are very well covered indeed (the table of contents alone is nearly 1000 lines long). rgb Robert G. Brown http://www.phy.duke.edu/~rgb/ Duke University Dept. of Physics, Box 90305 Durham, N.C. 27708-0305 Phone: 1-919-660-2567 Fax: 919-660-2525 email:rgb at phy.duke.edu
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