Tyan Tiger & non-MP Athlons
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Jakob Østergaard jakob at unthought.netMon Mar 18 11:52:58 PST 2002
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On Mon, Mar 11, 2002 at 06:07:37PM +1100, Drake Diedrich wrote: > On Tue, Mar 05, 2002 at 04:54:22PM +0100, Frank Joerdens wrote: > > > > than the Athlon. If this has anything to do with the PIV's faster Rambus > > memory, it'd mean that rendering is *strongly* memory bound. > > It may be. povray (the classic free-beer raytracer) runs all over memory > chasing lists of objects, almost exactly like an optimizing compiler does. > (not surprisingly, since both are parsing languages). Floating point > calculations (calculating intersections between rays and objects) are a > fairly unimportant part of the load. Different rendering programs might be > better optimized towards memory use, but I suspect on complex scenes this > will be the common performance limit for any rendering software package. That's for raytracing. Radiosity is almost exclusively a solution of a system of linear equations. I suppose modern rendering packages would use some combination of raytracing (for highlights, refraction etc.) and radiosity (for colour bleeding etc.). -- ................................................................ : jakob at unthought.net : And I see the elder races, : :.........................: putrid forms of man : : Jakob Østergaard : See him rise and claim the earth, : : OZ9ABN : his downfall is at hand. : :.........................:............{Konkhra}...............:
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