Possbile uses of Beowulf ... ?
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Robert G. Brown rgb at phy.duke.eduMon May 7 14:20:53 PDT 2001
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On Fri, 4 May 2001, Rakhesh Sasidharan wrote: > > Hi all, > > I was going through the beowulf.org site trying to find general > information on beowulf's (and I did find lots), but there's something that > I still am not clear about: > > Suppose I have 6-7 old machines lying around with me, is there any way I > could use something like beowulf techniques to make them into a "super" > computer ? I'm just a non-academic user, and the only use I think I can > put this to could be to play games faster, or surfing, or plays mp3s > etc ... Individually, the old machines (486s and above) wouldn't be > efficient, so is it possible to combine them together and make things > work ? > > I went through a couple of articles etc, and that gave me the impression > contrary to what I am asking; but still I ask to make sure. :-) Or maybe > it is possible to take the source code of normal apps, and beowulf-ify > them ? This is pretty much a FAQ. The answer is yes, although you may not really want to once you understand the cost-benefit of the setup. The problem with using 8 486's in a home or school beowulf for anything other than education (e.g. learning to parallel program) or play is that you'll pay almost as much for power and air conditioning them for a year as it would cost to buy a modern system several times faster than all of them put together. 8 486's are really pretty useless numerically, even in aggregate, by this point. 8 Pentiums wouldn't be much better, and even 8 Pentium Pros (at a presumed maximum of 200 MHz) would only barely beat breaking even on a single 1200 MHz Athlon (without the need to parallel program or face Amdahl's Law with the latter). Moore's Law is brutal to old hardware. It is perfectly reasonable to combine old systems like this for fun or for an educational project, and quite possible that you can find something useful or entertaining to do with your beowulf once you've done so. Just don't pretend to be doing it so that you can get any particular "real" work done as fast as possible, even with a yearly budget of only ~$500-700 to play with... rgb -- Robert G. Brown http://www.phy.duke.edu/~rgb/ Duke University Dept. of Physics, Box 90305 Durham, N.C. 27708-0305 Phone: 1-919-660-2567 Fax: 919-660-2525 email:rgb at phy.duke.edu
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